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    Quote Originally Posted by <JohnnyBoy> View Post
    you will get to see it but then you'll lag like fuck when you get in and play! still fun to play though....=]
    Lol sorry about the lag. Jackd, any chance we can get a N/U test server dedicated to this thing that I can use, so that people can test it w/o it feeling slower than Lindsay Lohan trying to leave a liquor store?

    Also, I've been doing a ton of planning for what I'll develop next on this project. Getting the !pickup command to work for the health packs is a HUGE step forwards. I can take my success there and translate that into enabling support for picking up many other items. Body Armour will probably be the next item to get support, but I need cars to show speed via a different gauge for armour to have a point. (You see your speed as your armour level at the moment.) Speaking of cars, right now they operate exactly like doors. I'm going to change that slightly though. Cars will get their own item pack-like menu where you can store them in inventory for when u leave and rejoin the server, but it will be entirely separate. That will resolve a lot of conflicts they have with the door plugin. I want cars to be automatically owned by you when you spawn them; something that isn't done for doors. However you will still lock and unlock them just like doors. Probably after I sort out the car stuff, I'll move on to making the plugin automatically detect doors on the map and assign some of them to be owned by the server by default, with some having access for certain teams. That will be hard, but it will let stuff work better. For example, all doors to City Hall, giving them to the government at the start prevents a lot of potential problems.

    I've also been planning a lot for the map itself. If you go to the area where the big road curves away from the beach and back to the land, you know how the skybox cuts off the map there until u get back to the long road, and then like that long road also has the skybox running along the side? (Like it cuts a big corner out of the map.) Well, that area will be transformed into a sort of coast line area, then the beach will be there too. So it will go from like normal land to the beach. I'll try to make it look all natural and cool though, but that TBH is not my strength as a mapper lol. It will be a challenge for me. Also, I made some more sign props. Over at the currently dead strip mall, one of those stores will remain empty for players to set it up as they want, but the others will be real stores. The corner store with the entrance on the side will be a Verizon Wireless store. I already made prop_static signs for it, as well as a table for the inside which they would display phones or whatever on. Next door -- the one with the weird interior -- will be a Tilly's clothing store. I've got the basic shape of it's sign done, it just needs to be textured and compiled. That shop also has a custom light model in it that's already there mounted on the ceiling rack. Mappers will recognize it as the studio light from de_tides, but I removed the long wires hanging down so now it's useful as just a normally mounted light.

    Umm, that's all I got for now lol but expect cool stuff.
    Last edited by Natalya; 03-17-2010 at 02:35 PM.
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